
Monday, November 30, 2009
Monday, November 23, 2009
Vis lang: in class process



Friday, November 20, 2009
vis lang: friday group crit
Monday, November 16, 2009
vis Lang: monday class progress


All the player gather around the game board.The dealer needs to then set up the board. The message, noise, and receiver cards must be placed in their designated spots. Then the dealer must then pass out the pieces of 6x6 paper and pencils. You pass out as many sheets to each player as there are players in the game. Each player will need one piece of paper per other players involved in the game.The player to the left of the dealer goes first.
Player 1 draws from the board:
1 MESSAGE card that has a word or phrase on it,
1 RECEIVER card, this is who will receive the message
1 NOISE card that has an obstacle on it
So after player 1 has all of their cards the dealer turns over the timer and player one designs their message with the provided paper and pencil. Then pass it to whom ever was stated on the drawn receiver card. That person then becomes player 2 and they can make guesses as to what the message the sender was trying to portray. If the receiver(s) gets the correct message then that round is over and the receiver gets to keep the senders message card ( if there are more than one receiver you must keep track of your correct message guesses). The sender then receives 15 points that the dealer must record on the feed back score card.
However if the receiver(s) do not get the correct message the sender was illustrating then player 1 must pass the original message card, to the receiver(s) and they become the new sender, and must draw a new message, noise, and receiver card. If there is a group of receiver then players must come up with the idea together but only one person can illustrate it onto the paper. The dealer must flip the timer over. The designated illustrator must then take the original message and ideas from player 1 and add another layer and meaning from the new message card to the original message by combining both messages together in one illustrated message. The message must then be passed to the new receiver(s) and they must try to decode the two different messages. If the new receivers gets the correct message then round 2 is over and the receiver gets both message cards and the new sender(s) then receives 25 points that the dealer must record on the feed back score card. However if the new receivers still do not the the new combined message then the message cards are dead and the person two places to the left of the original sender from round one is up and the game begins again.
The game is over when the first player(s) collect 5 message cards. The dealer is then responsible for adding the points. Every message card collected either as individuals or as groups collected is worth 10 points, and then add it to the totals each player has collected in sender points. player with the highest score is the winner.
Sender Points
correct guess round 1............15 points
correct guess round 2.........25 points
Reciever Points
correct guess.......collect message card
wrong guess...draw a message, noise, receiver card
vis Lang: final game instructions and board itteration

New instructions
All the player gather around the game board.The dealer needs to then set up the board. The message, noise, and receiver cards must be placed in their designated spots. Then the dealer must then pass out the pieces of 6x6 paper and pencils. You pass out as many sheets to each player as there are players in the game. Each player will need one piece of paper per other players involved in the game.The player to the left of the dealer goes first. Player 1 draws a message card that has a word or phrase on it, receiver card, this is who will receive the message, and a noise card has an obstacle on it. So after player 1 has all of their cards the dealer turns over the timer and player one designs their message and pass it to who ever it said on the receiver card. That person is then player 2 and they can make guesses as to what the message the sender is trying to portray. If the receiver(s) gets the correct message then that round is over and the receiver gets the message card and the sender then receives 15 points that the dealer must record on the feed back score card. However if the receiver(s) do not get the correct message the sender was illustrating then player 1 must pass the original message card, and they must draw a new message, noise, and receiver card. If there is a group of receiver then players must come up with the idea together but only one person can illustrate it onto the paper. The dealer must flip the timer over. The designated receiver the must take the original message and ideas player 1 and add another layer and meaning to the original message by combining both messages together in one illustrated message. The message must then be passed to the new receiver and they must try to decode the two different messages. If the new receivers gets the correct message then round 2 is over and the receiver gets the message card and the new sender(s) then receives 25 points that the dealer must record on the feed back score card. However if the new receivers still do not the the new combined message then the message cards are dead and the person 2 to the left of the original sender from round one is up and the game begins again. The game is over when the first player(s) collect 5 message cards. The dealer is then responsible for adding the points. Every message card collected either as individuals or as groups collected is worth 10 points, and then add it to the totals each player has collected in sender points.
Sender Points
correct guess round 1............15 points
correct guess round 2.........25 points
Reciever Points
correct guess.......collect message card
wrong guess...draw a message, noise, receiver card
Friday, November 13, 2009
vis Lang: communication model friday process
Vis Lang: Game ideas

Board ideas




Game one
All the players gather around the board. The dealer need to then set up the board. All the cards must be placed in the board in the designated spots. Then the dealer must pass out the feed back paper. You pass out as many sheets to each player as there are players in the game. Each player will need one piece of paper per other players involved in the game. Then you need pull out the bags for all the different elements and set them next to the board to be used when game begins. The player to the left of the dealer get to play first.
The first player now takes on the role of the SENDER. As the sender player one must draw one card from each of the different piles, message, channel, receiver, and noise. From these cards player one will know what and how they are going to try to communicate. The first card that player one must take into consideration first in the MESSAGE card. On this card Player one will receive their word or concept they are going to be trying to push through the model to their receivers. Player one then looks a the noise card. This card will specify the specific challenges or specification in which need to be enforced when constructing the message. Then player one needs to look at the CHANNEL card. This card will state what size canvas you may use to relay your message, whether it be teeny tiny or very large. The next card to add to your elements in the RECEIVER card. This card lets player one know who will be looking at their message after it is completed. This can be to left or right, or the whole group or just the girls. After the receiver makes their guesses and critique of what they see in the dot image Player one then has a chance to make some corrections and alterations. After player one has made their corrections or alterations all the other players are to guess the message the sender was trying to convey. The other players then write their answers on the feed back paper and give them to the sender. The sender then reveals the message card to the other players and the point are dealt out as followed
SENDER POINTS
1 correct guess.............5 points
2 correct guesses.........10 points
3 correct guesses........15 points
RECEIVER POINTS
correct guess..........20 points
wrong guess no points
then the player to the left of player one goes next and repeats the process. The person with the most points after all players have gone is the winner and the best communicator
Game two
All the player gather around the game board.The dealer needs to then set up the board. All the cards must be placed on the board in the designated spots. Then the dealer must pass out the feed back paper. You pass out as many sheets to each player as there are players in the game. Each player will need one piece of paper per other players involved in the game.The player to the left of the dealer goes first. Player 1 draws a message card that has a word or phrase on it, a channel card lets you know what surface you will be sending this message through on: ex. post it, 8x11, hand, table, napkin, receiver card, this is who will receive the message ex, to the left, right, whole group, noise card has an obstacle on it such as use left hand or spin around 10 times before you design your message. So after player 1 has all of their cards the dealer turns over the timer and player one designs their message and pass it to who ever it said on the receiver card. That person is then player 2 and they draw a feedback card with an addition to the message card such as an adjective that will turn the original message in some way. Then the receiver also picks a noise card to get see their obstacles. The dealer then flips the timer and player 2 constructs their message on top of player ones message. Then player 2 reveals the finished product to the all the players and each player guesses the message player 1 and player 2 were trying to convey. The points are passed out as followed:
Sender Points
1 correct guess.............5 points
2 correct guesses.........10 points
3 correct guesses........15 points
Reciever Points
1 correct guess.............5 points
2 correct guesses.........10 points
3 correct guesses........15 points
audience points if they guess the correct message or intent of player 1 and 2 they receive 10 points. The person to the left of player 1 goes next.






















